For this month’s update we’re going to take a look at some of the new and updated UI we made. Please keep in mind that everything is still very much a work in progress and subject to change.
Inventory
While you are exploring the island you can collect decorations and lures that you will use to increase the success rate of dates. Lures, as you might have guessed, can also be used to attract bugs. Each lure will attract different bugs so it is up to you to find out who likes them apples.


Bug Information
When catching a bug that has traits you have not discovered yet there is a mini-game to add them to your journal (but I won’t spoil it just yet!).

Every bug species has a different set of possible traits such as wings vs. no wings, number of eyes or color variations.

In your journal you will see the traits you have discovered and how many you still need to find.
Bug Preferences
Once you have two bugs you are able to set up a date for them. At first you won’t know any of their preferences, meaning what kind of traits they are looking for. You will have to send them on a couple dates to find out their likes and dislikes.

After a date you get a quick rundown of the preferences that you discovered.

Here for example, Lulita, the cotton spider loved that Jenn was a Hexapod (has six legs), liked her musical sound trait but disliked her smooth body type.
What do you think about the UI? If you look at Jenn’s preferences on the right can you tell how she felt about Lulita’s traits?
Quests
During your adventure you will receive quests from the inhabitants of the island. You can keep track of your quests in your journal.

The villagers might ask you to collect bugs or to help them with certain things.
Thanks for checking out this month’s devlog. As always, we would love to hear from you so let us know what you think! You can reach us through social media where we post updates regularly.
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