Hello everyone and welcome to the first devlog of 2026!

The team has been hard at work on the demo of the game. We are very excited to get out an early version and get your thoughts. But it will still take a couple months until we get to that point. So we thought we would share our plan for the playtest.

The first beta will not be publicly available so make sure to read the rest of this post to learn how you can participate when it arrives!

What Will be in the Demo?

Story

The demo will skip the opening scene and pick up from the moment gameplay starts when you land on the island. You will be introduced to some of the island’s inhabitants and be familiarised with the part of the island available in the demo.

As you head out into the wild you will meet a special NPC that will show you the basic gameplay loop of catching and matching the island’s tiny inhabitants.

You will then go on a couple of quests and start befriending the villagers as you get to know them before earning your place among them.

Gameplay

The focus of the beta will be on the basic gameplay loop of catching and matchmaking critters. You will have to find out more about them and discover what their preferences are to find the right partner for them. There will be 108 visually distinct bugs across 7 species in the beta, not counting their individual traits leading to each being unique.

How to Play the Beta?

We are expecting to do a closed beta in April after we have done some internal testing. 

To join the playtest make sure to be part of our mailing list as this will be the only way to join it. Once it is ready we will send out an invite and let you know the specifics on how to get your copy.

That’s it for this devlog. Is there something you would like to hear about? Let us know! You can always reach us via our socials.

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